Maverick's MudMaster Page

Mud Master 2000

Also referred to as "MM2K, " This program has grown from Mud Master Console, to Mud Master 2000, then onto Sourceforge as MM2K v 4.0, and even more recently Ghoti has come out with MM2K6. I have just started using the new version of MM2K6, which is Build 30 (I'm writing this on May 2nd, `08), for the past 3 days, and so far, it seems to be running all my scripts beautifully, with the minor exception of a small line spacing issue (which can be fixed if you open your master script file, and doing a search and replace for all "/showme {@Chr(10)" with "/showme {"). I'm not going to go so far as to say it works perfectly with everything because I just haven't been using it long enough to know for sure, but if you are feeling adventurous, there's a link either on the mmgui.com downloads page, which just happens to be the exact link below, or you can search for it yourself at sourceforge.net. In the meantime I'm just going to keep this link here.

MM2K Available Here: MM2K Downloads page

MM2k6 Sites:

http://sourceforge.net/projects/mm2k6

http://mm2k6.digitalescape.org

For machines that have a speed problem with MM2k6, here is the MM2k V3.90 install:

MudMaster2000_v390-MSI.msi

Mud Master 2000 DebugView

You know, for a while I didn't even realize this program existed, but since then I have I've been updating my scripts to be more "technically perfect". They functioned completely before, but now they'll just be perfect all around ~_^. There are actually two versions of this out there, this one for newer Windows operating systems, and one for Win 9x. I'm only posting the one for the newer Windows versions

DebugView Available Here: MM2kDebugView.zip

Math.dll

The Math dll for Mud Master (console and MM2K) is probably one of the most useful things ever written for it, a good number of scripts on this site use this dll!  So I've made this dll available here.

Math.dll Available Here:  Math.dll

For Mud Master console just place this file in the same directory as your mudmast.exe

For Mud Master 2000 v3.90 users, the process is slightly more complicated. When MM2K installs on your system, it creates a folder for the program file, AND ALSO CREATES ONE IN YOUR MY DOCUMENTS FOLDER. So Open your My Documents, then open the "Mud Master" folder inside. If this folder is not there, first make sure you are using MM2K v 3.90, if you are and the folder still isn't there, create one! Make sure it's named "Mud Master" WITH the space in the middle, no 2000 on the end.

For Mud Master 2k6 users, it's more like the original mm console, find the MudMaster program file "MudMaster.exe" for MM2k6 and place the DLL in the same folder. then the same /loadlib {math.dll} should work fine.

AmpMM.dll

The AmpMM dll for Mud Master (console and MM2K). This useful little tool controls your WinAmp program from the comfort of your Mud Master window. MM2K users: the KeypadScript available in the Scripts section has a setting to control the dll if you are interested!

I recently noticed that this dll works with MediaMonkey Player also. MediaMonkey utilizes the same plug-ins and controls as Win-Amp, so if you're wanting another option besides WinAmp, now you have one! 

AmpMM.dll Available Here: AmpMM.dll

For Mud Master console just place this file in the same directory as your mudmast.exe

For Mud Master 2000 v3.90 users, the process is slightly more complicated. When MM2K installs on your system, it creates a folder for the program file, AND ALSO CREATES ONE IN YOUR MY DOCUMENTS FOLDER. So Open your My Documents, then open the "Mud Master" folder inside. If this folder is not there, first make sure you are using MM2K v 3.90, if you are and the folder still isn't there, create one! Make sure it's named "Mud Master" WITH the space in the middle, no 2000 on the end.

For Mud Master 2k6 users, it's more like the original mm console, find the MudMaster program file "MudMaster.exe" for MM2k6 and place the DLL in the same folder. then the same /loadlib {AmpMM} should work fine. 

MilliSeconds.dll

Here are the commands for this dll:

/loadlib MilliSeconds  --  This loads the dll
/calldll MilliSeconds Help  --  Help Command
/calldll MilliSeconds GetMilli <var name>  --  This will put a timestamp into the variable specified. To get the amount of time in MilliSeconds something took, do something similar to this:
/calldll MilliSeconds GetMilli test;whatever commands or aliases here;/calldll MilliSeconds GetMilli test2;/math endresult {$test2 - $test}
This simple type of line will return the amount of MilliSeconds passed while the commands and aliases processed.

MilliSeconds.dll Available Here: MilliSeconds.dll

For Mud Master console just place this file in the same directory as your mudmast.exe

For Mud Master 2000 v3.90 users, the process is slightly more complicated. When MM2K installs on your system, it creates a folder for the program file, AND ALSO CREATES ONE IN YOUR MY DOCUMENTS FOLDER. So Open your My Documents, then open the "Mud Master" folder inside. If this folder is not there, first make sure you are using MM2K v 3.90, if you are and the folder still isn't there, create one! Make sure it's named "Mud Master" WITH the space in the middle, no 2000 on the end.

For Mud Master 2k6 users, it's more like the original mm console, find the MudMaster program file "MudMaster.exe" for MM2k6 and place the DLL in the same folder. then the same /loadlib {AmpMM} should work fine. 

HyperLink.dll

This dll will capture "http://xxx..", "ftp://xxx..", and "telnet:xxx" spew and keep it in a memory based list for easy retrieval. It'll even fire up your browser and connect to the url as long as you have http and ftp associated to the browser.
Unzip the file and place in the dir where your mudmaster.exe is.
Load the dll into MM "/loadlib HyperLink"
Call up the help: "/calldll HyperLink Help" (Cap H in "Help")
It'll auto-install a script: "/calldll HyperLink Install" The script is grouped as "HyperLink" so to see what aliases you use do: "/groupal HyperLink".
he dll keeps a data file, hyperlink.dat which saves some settings (SetSize) and also will save info about the last url's stored (it'll save the urls when the dll is unloaded/MM is exited. hyperlink.dat is a binary file, not a text file, so it's not really editable.

Commands (aliases):
churl <#> -- chatall a specific url
clearurls -- clear the all urls stored in the list.
clurl <#> -- clan a specific url
gourl <#> -- gossip a specific url
imurl <#> -- immort a specific url
remurl <#> -- remove a specific url from the list
saurl <#> -- say a specific url
showurls -- list out the urls
shurl <#> -- shout a specific url
url <#> -- connect to a specific url or telnet address. You must have http ftp and telnet associated to an application (ie: IE/Netscape) -- usually this is already done in windows.

Information taken from Tacony's site

HyperLink.dll Available Here: HyperLink.dll

FileLog.dll

File Log DLL is a way to store/append strings (aka text) to a file. Also you can retrieve those strings from the log file. This is a good way to capture specific things and save them to a file on your harddrive. Installation: Place the dll in the same dir as mudmast.exe, startup MM, do: /loadlib FileLog. For info do: /calldll FileLog Help.

Information taken from Tacony's site

FileLog.dll Available Here: FileLog.dll

HtmlLog.dll

This is basically exactly like the /logopen command. The different is it logs in full color to an html file.

/loadlib HtmlLog  --  Loads HtmlLog dll
/calldll HtmlLog Help  --  Help

HtmlLog.dll Available Here: HtmlLog.dll

For Mud Master console just place this file in the same directory as your mudmast.exe

For Mud Master 2000 v3.90 users, the process is slightly more complicated. When MM2K installs on your system, it creates a folder for the program file, AND ALSO CREATES ONE IN YOUR MY DOCUMENTS FOLDER. So Open your My Documents, then open the "Mud Master" folder inside. If this folder is not there, first make sure you are using MM2K v 3.90, if you are and the folder still isn't there, create one! Make sure it's named "Mud Master" WITH the space in the middle, no 2000 on the end.

For Mud Master 2k6 users, it's more like the original mm console, find the MudMaster program file "MudMaster.exe" for MM2k6 and place the DLL in the same folder. then the same /loadlib {AmpMM} should work fine. 

ChatWindow.dll by Ghoti

This dll will move any chat messages into another window. This is basically a DLL version of ChannelViewer for your chat. I'll include the script for it here too:

ChatWindow.dll Available Here: ChatWindow.dll
ChatWindow.mm Script for ChatWindow.dll Available Here: ChatWindow.mm

You use this similar to the ChannelViewer, but this time to set a window name you use:

To add a window name:
schw ViewerWindow

To remove a window name:
schwrem ViewerWindow

For help command:
chathelp

And no the window names are not caps sensitive

Medievia Fonts

Over the years I've collected all the various Medievia fonts I've come across, unfortunately that only means 5, but it's better than only having 2 be available on the Medievia homepage! So here they are:

MedSansMono.ttf

medievia.fon

MedieviaFS.fon

MedieviaC.fon

MedieviaT.fon

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