By downloading or using these scripts you agree to the following:
1) These scripts are the sole creative property of Maverick(Chryos) and are not to be edited in any way EXCEPT if the script needs to be slightly modified to work with a users prompt, or some by a method which will be listed here.
2) Being that these scripts are the creative property of Maverick(Chryos), they are not to be made available through another website. They cannot be edited and/or renamed to be sold/given away to another party, except with the EXPRESS PERMISSION of Maverick(Chryos).
3) These scripts are made available for the users of Medievia, and so are subject to Medievia's rules, by downloading or using these scripts you agree to follow their wishes to the fullest extent possible, this also means that if the owners of the game request scripts be removed from this site, they will be removed, AND this site will announce that users of the script should discontinue it's use immediately, and instructions on how to remove it from your master script.
4) I WILL NOT MAKE BOTS. Pretty simple.
5) If any of these rules are broken, the user will be subject to the fullest extent of punishment, and if applicable Maverick(Chryos) will report the users behavior directly to the Medievia Gods themselves, it is my sincerest wish that everyone can continue to use these scripts without people abusing anything and making the gods make harsher rules regarding scripts.
If you agree to these rules, you may continue, and download/use these scripts with the blessings of the author. Thank you.
IMPORTANT: READ THIS SECTION
This page may take a few minutes to load, there's a lot here, please be patient.
As you all have noticed by now, I have changed locations! So please take a minute to read this section before continuing any further, if you have already read it, you may continue on.
First a note about a potential problem. I've had some complaints that reading in a .mm file into your MM2K makes your MM2K start acting strangely. This is not a common occurence. But if this does happen, here are the 2 most likely possiblities:
1) The first line in the script is blank, unsure if this happens with MM2k6 but if the first line on a script is blank and is read in by v3.90 then MM might stop processing commands correctly. This requires a shut down and restart of MudMaster.
2) With machines in different languages I've sometimes seen them not like .mm as an extension for script files. This is odd but you can either rename the file as a .txt and when you click "Script->Read Script" type in an asterisk * in the File Name and press enter, this will allow you to see .txt files and read them in. OR you can use the built in command "/read" which is the method I prefer.
I have started converting scripts on here over to MM2k6. If the script is labelled MM2k6 then it is SPECIFIC TO THAT VERSION. MM2k6 contains commands and procedures that MM2k v3.90 does not have. If the script is not labelled MM2k6, you can be confident that it will work on MM2k V3.90. I prefer to make scripts be compatible with the older MM2k version, so just because I have switched to MM2k6 does not mean I will stop making MM2k V3.90 scripts!
Some of these scripts require dll's to function properly, please see my Med & MM Junk section to get them, and read how to install them properly!
Some of these scripts require a standard Med prompt, some you might not expect, so if it doesn't work, that's probably why. Just modify the script to work with your prompt and it'll work fine! These scripts were tested and retested over and over again on Mud Master 2000 and have found no problems(if any are found after the fact, the site will be immediately updated, even the best of us can't catch `em all!), no guarantees for Mud Master Console.
And there are also some scripts on this site that are basically glorified loggers (like KillTracker, ChryoShot, MagicItemLogger), but they DO NOT COME WITH INFO ALREADY, they are simply there to augment your memory, not your abilities. It is not my intention to provide ways to allow players to cheat against each other, since people log onto Medievia for fun, not drama. Because of this I have tried to do my best to make sure a player doesn't have an advantage over another player from using these scripts, but only has more fun playing Medievia!
To re-install a script, Mud Master 2000 will sometimes write a trigger twice, I don't know why, so to be sure your script works properly if you are trying to upgrade, do a "/killgroup {Group Name}" The group names for each script are provided with the scripts on this site. Group Names are CASE SENSITIVE.
If you wish to remove the script, you can also type "/killgroup {Group Name}" and again, the group names are provided on site with the scripts. Group Names are CASE SENSITIVE.
At last count their were 51 scripts on this page, and more are likely to be added as they are written. I also try to update my scripts to work with medievia changes as often as I can.
I hope you enjoy the scripts, I know I had fun making them for you!
Everyone please note, I just figured out how to add mouse rollover pictures to the script links, very exciting! So please be patient as the page gets updated for that, not all the mouse rollovers are guaranteed to work, and depending on how far along I am when you check, it might be very few of them (as of 4/30/08).
If you are having trouble saving these scripts to your hard drive, here is what you do, RIGHT-CLICK the link and click "Save Target As.." or "Save Link As..." or "Save Page As..." it'll be something like that. If the mouseover screenshot is in the way, the screenshot will always try to place itself below the link so scroll down to let the link be above it.
If you like my scripts please stop by the polling section of this site. Your input matters how the final version of a script turns out, so please take the time to voice your opinion in the polls so that everyone can have a better script to use. ^_^
ForeverZero Features Include:
Added more customization by making the rep for the bs reporter be able to report only condition msg, condition percentages, or both at the same time. *Update 9-9-08: Updated to report Magic on Fae Orb *Update 3-6-09: Fixed compatiblity with MM4 This script REQUIRES Math.dll available in the Medievia Junk section | ForeverZeroPrompt1.mm ForeverZeroPrompt2.mm Help Command: zerohelp Group Name: ForeverZero |
Illuminatis Functions Include:
Status Bar which tracks the following:
Illuminatis is an add-on for ForeverZero, it will not function correctly without ForeverZero also installed. This script uses the standard med prompts, if you have a custom prompt, you may need to change a trigger line, just look around the script for it, it'll be easy to find, and if you have enough technical know-how to make yourself a custom prompt anyway, then you can easily change this. Illuminatis is a BETA test script, if you have problems I do want to know about them, but if something's off, check back, it's changed constantly. Don't be surprised if there's some small problem (like an extra rep or something), this work is far from complete, but still workable and definetly very useful. **11-07-08 note: since Marious' name got changed from "Marious, The Great Wizard" to "Marious, The Great War Wizard" combs reps weren't working anymore, so it's fixed, enjoy Illuminatis will REQUIRE your ENTIRE Status Bar, and will overwrite anything you had on it previously. | Help Command: illhelp Group Name: Illuminatis |
IlluminatisColor simply changes the color of spell messages to match with Illuminatis. | Help Command: n/a Group Name: IlluminatisColor |
As far as I know, ChryoRun and ChryosAutoValuer are the only two trade run valuers out there which are compatible with the new Wagon Train freight type (As of Feb 1, 2008) If this changes, or if anyone discovers another script out there that DOES value for the new type, please let me know and I will change this message immediately. ChryoRun Features:
ChryoRun Summary Sheet Tracks:
For screenshots of ChryoRun, see the link at the top of the page! Both my basic Auto Valuer and ChryoRun are here on this page because some people don't want to be bogged down with extra features. That's ok, but for those of you who want the extra features, feel free to download ChryoRun! ^_^ I added distance to PPM sheets and a stamina equipment logger to help people using ruby boots. The P2P feature has also changed, much less spammy but because of the ChryoRun overhaul it is incompatible with older P2P ChryoRun features, so my best advice is to download the new one! ^_^ Note: To users of ChryoRun, I slightly changed the save feature, it's still as efficient as before, but this time instead of typing like "#trsave 3 karl" you'd just type "#trsave 3" and it'll automatically log the date/time/trade post of the currently loaded values, and changed the times and dates from the time of the save, to the time it was valued at. Even with the changes to tweaks on stamina ChryoRun will still work correctly when logging the stamina items, just this time the min/max feature will come into play a bit more drastically, thanks. ** Note(10-25-08): I've been getting some complaints that this script isn't downloading correctly, so I re-uploaded it in the hopes that it will solve the issue. I've personally not had issues with this yet, so if it's happening to you try switching browsers, or if you're using MM2k6 then try the /readviaweb command in this format: ChryoRun no longer requires you to /killgroup before loading in the new version, just read it in and it will completely overwrite the older version. 3-6-09: Fixed compatibility with MM4 This script REQUIRES Math.dll available in the Medievia Junk section | MM2k6/MM4 Version: ChryoRunMM4.mm Help Command: valhelp Group Name: ChryoRun this script contains a built-in delete command "chryorundelete" |
This is my small, quick, no nonsense Auto Valuer, it's very simple, nothing advanced, reports trade posts accurately over pretty much any needed channel, this is my "simple" one because some people don't like the complexity of ChryoRun, and yes this is also compatible with the new wagon trains. | MM2k6 Version: ChryosAutoValuer2k6.mm Help Command: valhelp Group Name: ChryosAutoValuer |
This script is MM2k6 SPECIFIC. This can be used to spit the various Channel Spew over to another session window. Read the help command. This is the EXACT same script as in the Medievia MM2k6 Installer. Just read the script in, and set the window(s) you want it to spew to. 7-26-08: No longer matters if you add .mms to the end of the window name when using "schv" and "schvl". Now more filters for channels in place to not accidentally set off the ChannelViewer with one channel's paste over another channel 7-29-08 Now will show newbie clan flag for avatars 8-29-08 Final version uploaded, made script smaller and more efficient. Added extra feature "Window Name Tag" toggled by typing "chvwn". | ChannelViewer.mm Help Command: chvhelp Group Name: ChannelViewer |
This is my Fae Orb Calculator. Here's what features it has:
| FaeOrbCalculator.mm Help Command: #orb help Group Name: Fae Orb Calc |
| This is another MM2k6 SPECIFIC script. This one will require a more experienced MM2k user. This bar is designed to be on the 2nd line of a 112 space statusbar. To set your bar to that size yourself, simply type "/statusbarsize {2} {112}" into your MM2k6. This script works off of percentages, so your prompt must contain both current and maximum hp/mana. The prompt used in the script may be changed by the user to suit their own prompt. This was designed to sit directly below the statusbar from Illuminatis (which the newer version will also use 112 spaces on the statusbar). | MM2k6HPMANABAR.mm Help Command: n/a Group Name: MM2k6HPMANABAR |
Chats Portal Destination Over Chat Channel, and keeps track of successful and failed Portals percentage. Type "page -none showtown" and let it run to get clantown names. If you are connected to Medievia already the script will automatically attempt to get the clantown numbers for you. This script also has a timer to show you how long the portal took you. This script REQUIRES Math.dll available in the Medievia Junk section | Help Command: porthelp Group Name: PortalDestinations |
This just keeps a variable called "CurrentRoomName" with the current Room Name(duh!). These scripts work off of the "Obvious exits" line, so if you want it to keep track of the room names, keep your autoexits on! | Help Command: n/a Group Name: RoomName |
Tracks Mobs Killed, average xp per mob, total xp from each mob, and total xp earned from Mobs fought. Added Xp Timer script, type "#riptimer" for info. This script REQUIRES Math.dll available in the Medievia Junk section | KillTracker.mm MM2k6 Version: KillTracker2k6.mm Help Command: #riphelp Group Name: KillTracker |
Fully functional Keypad Script which does the following: Directional Movement, Dragon Flight Movement, WinAmp Controls, Form Reformer, & Ship Drag Corpse directional movement. This script REQUIRES AmpMM.dll to perform WinAmp functions, it's available in the Medievia Junk section | MM2k6 Version: KeypadScript2k6.mm Help Command: #kphelp Group Name: KeypadScript |
Tracks all shots fired seen when on board a ship. Tracks entire crew, great for Captains and anyone who wants to know their hit percentage. Also tracks headshots, will work solo and changes with "ForeverZero"'s themes This script REQUIRES Math.dll available in the Medievia Junk section | MM2k6 Version: ChryoShot2k6.mm Help Command: shothelp Group Name: ChryoShot |
This script will record what person a wilderness dragon attacked, and be able to report it over whatever channel you specify. Compatible with ForeverZero themes, but can and will run independently. | Help Command: dahelp Group Name: DragonAttack |
Exactly what it sounds like, records Containers you see, if you see a container with items already in it, it will log the available weight it sees, but will update itself if it sees the same item with nothing in it, to ensure accuracy. Records Stones, name, and location it goes *Apparently this script was changing the container "a bag" everytime it added something new to that new items stones, strange problem, but however it is fixed. If you don't want to reload this file and delete all the containers you may have logged, you can just get this file: | MM2k6 Version: ContainerLogger2k6.mm Help Command: colhelp Group Name: ContainerLogger |
This script will recast whatever spells you have specified that you don't currently have cast on u, check "aff" to begin the process. Script loads off, and all spell possibilities load off, refer to the help file to get started, thanks | Help Command: affhelp Group Name: AffectedReSpell |
This script is fairly self explanatory, it's only 1 command but I've made it available between 4 aliases to choose which you prefer. the initial alias that's running it is "corpsecount <number>" however I've linked these to several other commands too, | Help Command: n/a Group Name: CorpseCheck |
This script reports the location of the fury over whatever channel you like. | Help Command: #furyhelp Group Name: FuryLoc |
This script reports your previous "count"(in-game) usage. | Help Command: cshelp Group Name: CountScript |
This script reports amount of gold carried, your bank balance, and the total amount of gold you have. | Help Command: #ghelp Group Name: GoldRep |
This script simply records and reports what you see with the "Sense Death" spell. | Help Command: sdhelp Group Name: SenseDeath |
This script tracks how fast your dragon is moving, in Screens Per Second. | Help Command: dshelp Group Name: FlyTimer |
This script will simply add a player specified AFK flag to your chatname, compatible with almost any chatname, please make sure that with the added AFK flag your chatname does not exceed 30 characters. | Help Command: afkhelp Group Name: AFKChatName |
| This script is fairly self-explanatory, after the amount of seconds you specify (default is 300 seconds which is 5 minutes) then the script will try to set you to AFK automatically with the message you specify. This can be turned on or off, check the help command. | Help Command: autoafkhelp Group Name: AutoAFK |
This will chat your current Score Z list, small, but very efficient. Added color changes depending on what percentage that zone is. Also changed color of Exp earned in zone to Magenta. | Help Command: sczhelp Group Name: ScoreZRep |
This will simply add a comma into the Xp loss message when you flee from battle. | Help Command: n/a Group Name: CommaXpLoss |
This will simply add a comma to the value message when you identify something. | Help Command: n/a Group Name: CommaIdentifyValue |
This is exactly what it sounds like, it'll rep a TNL Summary Sheet over Chat. | Help Command: #tnlhelp Group Name: TNLSummarySheet |
This is a simple "Ship Spy" rep that can be used over any channel. Links in with ForeverZero's themes, but can and will run independently. | Help Command: #spyhelp Group Name: CrystalScope |
Tracks Mob Factions killed, only works on new Mob Factions. | MM2k6 Version: MobFactionTracker2k6.mm Help Command: #mf help Group Name: MobFactionTracker |
Simple Directional Compass For Your Exits, may need to edit for your prompt. | Help Command: dirhelp Group Name: DirectionalCompass |
I got tired of scrolling back to see if my kill was worth 100k or a mil so I changed the look of it to include commas, and for solo xp had it show how many Leading points you get for each kill. | Help Command: n/a Group Name: EasyXpReference |
Ok folks, I thought I had released this earlier, this is a Serpent Tracker, tracks what date/time (your time, not Medievia's) serpents you saw were killed as well as the fae/hero points they were worth, and the size/color. | MM2k6 Version: SerpentTracker2k6.mm Help Command: #sthelp Group Name: SerpentTracker |
Using the help file, copy and paste an input serpent name, then you can report detailed specifics either over showme or chat. 11-20-08: Updated to work with new "epic" size serpents 3-6-09: Fixed MM4 compatibility | Help Command: spthelp Group Name: SerpentStat |
| This script will tell you how many hits and misses an opponent ship has against you between prompts, or how many hits and misses you have against an enemy ship in between prompts. This also might need to be edited for your prompt. I might add a logger into this later, check back. | MM2k6 Version: ShipFight2k6.mm Help Command: n/a Group Name: ShipFight |
Compares your "sc l" sheet between each time you use it, great way to keep track of how many dragon points you've earned! | Help Command: n/a Group Name: MLRCompare |
New Look For "dragonhide" command, old look still there but added attributed for each color, and whether it's Chromatic or Metallic. NEW! - incorporated DNDragon.mm into it, and added a way to report dragonhide and show it to urself in a nice short little summary. | Help Command: #dahelp |
| This is Dem/Zercange's DragonHide Rep, put here because it looks pretty cool, only reps DragonHide's over chat, won't change look of your dragonhide command, for a new DragonHide Rep though, check it out today! | Help Command: #dhhelp Group Name: ChatDh |
| Shows how much experience you've earned between prompts, works with all preset med prompts that display Experience Until Next Level, if you have a custom prompt, you might need to edit the file. | Help Command: n/a Group Name: ExperienceBetweenPrompts |
| Shows how many hitpoints or how much mana you've gained or lost per round, works with all preset med prompts, if you have a custom prompt, you may need to edit this file. | Help Command: n/a Group Name: PromptCompare |
| This will simply chat your current maps listed under "checkmap" | Help Command: cmaphelp Group Name: CheckMapRep |
Easy reference tool for information about serpent sizes, colors, body types, tail types, and head types. Just check the help command! 11-20-08: Updated to show "epic" size serpents | Help Command: #serp Group Name: SerpentInfo |
| Tracks Lair Dragons by color. Great for finding out if a new baby ruby dragon was created. | Help Command: fdhelp Group Name: DragonSearch |
This will show you the totals of everyone in your form put together, i.e. total current hp, total current mana, total max hp, total max mana, total current/max mv, not levels. This is really great for figuring out if you have enough HP in your formation to resurrect somebody. THIS SCRIPT MAY NEED TO BE ALTERED TO WORK WITH YOUR HP/MANA PROMPT | Help Command: n/a Group Name: FrepTotals |
| This is my attempt to make the condition messages look a little better, instead of just the standard substitutes. I'll keep both the substitutes and this attempt at a new look for them here so people can just take their pick. | Help Command: n/a Group Name: NewCondition |
| When serpents came out, the serpent messages started screwing with the condition subs for mobs, so only SOME of the serps showed their conditions, well this just completes the process so serpents all get a condition too. | Help Command: n/a Group Name: SerpentCondition |
| Exactly what it sounds like, substitutes what you see when someone casts a spell for what spell it is, does not include ship spells. | Help Command: n/a Group Name: SpellSubs |
| This is exactly what it sounds like, it will record Magic Items (food, potions, scrolls, staffs, wands, regen) and use the information in a search that will report over showme OR chat. This script has NO information recorded in it beforehand, it is up to the user to fill it full of information, it will log automatically when it sees an items identify sheet. It is not my intention to provide a complete database to the public, merely to make it easier to recall things you have already seen. I have added a way to also log items that cast spells on you just for wearing them (veil of white mist, marious helm, etc). Updated help file to show the argument. New: Updated script to make it easier to see the entire database at once. now instead of needing an argument to input into the buffer, like to see your entire scroll database, you type "#mi scroll" with nothing else, and you'll see every item. Also updated help file to show new change. (Note: This feature ONLY works with showme, since the database in it's entirety gets too big too fast to use over MM2K chat anyway) | MM2k6 Version: MagicItemLogger2k6.mm Help Command: #mi Group Name: MagicItemLogger |